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DAObi

Fully diluted value: approximately $10,000


514 holders


408 Discord members


Faster centralisation than agent-based models (“RulesOfChinese” has been Chancellor for over 80% of the game’s history): we hypothesise that this is because human agents are able to anticipate each other’s future moves.

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We made no real effort to enforce Han dynasty roleplay (unlike dedicated historical games), but a distinct culture has emerged:
 
- Definition of factions by school of thought (Mohist, Confucian, legalist);
- Silent “mountain bandit” factions;
- Decision-making via YijingBot divination;
- Ecosystem projects: Secret Zhao Gao, 3D Printable Seal NFTs, Joss App...
 
Conclusion: Chinese history and philosophy provide the best tools for thinking about the political phenomena produced by these incentives and institutions, so are adopted unforced, leading to a growing interest in more peripheral aspects of the culture.

DAObi provides a low-stakes (but not no-stakes) environment for experiments in governance:


The Chancellor system demonstrates that it is possible to create a strong centralised authority while keeping power decentralised;


The Banishments system shows that it is possible to decentralise policing without this leading to anarchy.


Future projects:


DAObi forks: Medieval European game – “Leviathan” -currently in planning;


Network state...

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Discord

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